osgViewer.View

class osgViewer.View
Represents:c++ class
Wraps:osgViewer::View
Bases:osg.View, osgGA.GUIActionAdapter

osgViewer.View holds a single view on a scene, view may be composed of one or more slave cameras.

Constructors:

osgViewer.View()

Methods:

:getViewerBase()

Provide a mechanism for getting viewer object from this osgViewer.View. In the case of a osgViewer.Viewer the osgViewer.ViewerBase will effectively point to this object as osgViewer.Viewer subclasses from osgViewer.View. In the case of a osgViewer.CompsoiteViewer the osgViewer.ViewerBase will point to the osgViewer.CompositeViewer that owns this osgViewer.View.

Return type:osgViewer.ViewerBase
:take(osg.View view)

Take all the settings, osg.Camera and osg.View.Slave s from the passed in osg.View, leaving it empty.

Parameters:view (osg.View) –
:setStartTick(uint64 tick)

Parameters:tick (uint64) –
:getStartTick()

Return type:uint64
:getScene()

Return type:osgViewer.Scene
:setSceneData(osg.Node node)

Set the scene graph that the osgViewer.View will use.

Parameters:node (osg.Node) –
:getSceneData()

Get the osgViewer.View’s scene graph.

Return type:osg.Node
:setEventQueue(osgGA.EventQueue queue)

Set the osgGA.EventQueue that osgViewer.View uses to integrate external non window related events.

Parameters:queue (osgGA.EventQueue) –
:getEventQueue()

Get osgViewer.View’s osgGA.EventQueue.

Return type:osgGA.EventQueue
:setCameraManipulator(osgGA.CameraManipulator manipulator)

Short version. setCameraManipulator call with resetPosition equal to true.

Parameters:manipulator (osgGA.CameraManipulator) –
:setCameraManipulator(osgGA.CameraManipulator manipulator, bool resetPosition)

Set the osgGA.CameraManipulator that moves osgViewer.View’s master osg.Camera position in response to events. The parameter resetPosition determines whether manipulator is set to its home position.

Parameters:
:getCameraManipulator()

Get osgViewer.View’s osgGA.CameraManipulator.

Return type:osgGA.CameraManipulator
:home()

Set osgViewer.View to the osgGA.CameraManipulator’s home position, if none is attached home() it does nothing. Note, to set the home position use getCamaraManipulator()->setHomePosition(...).

:addEventHandler(osgGA.EventHandler eventHandler)

Add an osgGA.EventHandler that adds handling of events to osgViewer.View.

Parameters:eventHandler (osgGA.EventHandler) –
:removeEventHandler(osgGA.EventHandler eventHandler)

Remove an osgGA.EventHandler from osgViewer.View.

Parameters:eventHandler (osgGA.EventHandler) –
:setDisplaySettings(osg.DisplaySettings ds)

Set the osg.DisplaySettings object associated with this osgViewer.View.

Parameters:ds (osg.DisplaySettings) –
:getDisplaySettings()

Get the osg.DisplaySettings object associated with this osgViewer.View.

Return type:osg.DisplaySettings
:apply(osgViewer.ViewConfig config)

Apply a viewer configuration to set up Cameras and Windowing.

Parameters:config (osgViewer.ViewConfig) –
:getLastAppliedViewConfig()

Return type:osgViewer.ViewConfig
:setUpViewAcrossAllScreens()

Deprecated, use osgViewer.View.apply() with object osgViewer.AcrossAllScreens as argument.

:setUpViewInWindow(int x, int y, int width, int height)

Short version. setUpViewInWindow call with screenNum equal to 0.

Parameters:
  • x (int) –
  • y (int) –
  • width (int) –
  • height (int) –
:setUpViewInWindow(int x, int y, int width, int height, unsigned screenNum)

Deprecated, use osgViewer.View.apply() with object constructed as osgViewer.SingleWindow(x, y, width, screenNum)) as argument

Parameters:
  • x (int) –
  • y (int) –
  • width (int) –
  • height (int) –
  • screenNum (unsigned) –
:setUpViewOnSingleScreen()

Deprecated, use osgViewer.View.apply() with object constructed as osgViewer.AcrossAllScreens(screenNum)) as argument.

:setUpViewOnSingleScreen(unsigned screenNum)

Parameters:screenNum (unsigned) –
:containsCamera(osg.Camera camera)

Return true if osgViewer.View contains a specified camera.

Parameters:camera (osg.Camera) –
Return type:bool
:init()

:assignSceneDataToCameras()

:assignSceneDataToCameras()

:createDistortionTexture(int width, int height)

Parameters:
  • width (int) –
  • height (int) –
Return type:

osg.Texture

:assignRenderToTextureCamera(osg.GraphicsContext gc, int width, int height, osg.Texture texture)

Parameters:
Return type:

osg.Camera

:assignKeystoneDistortionCamera(osg.DisplaySettings ds, osg.GraphicsContext gc, int x, int y, int width, int height, int buffer, osg.Texture texture, osgViewer.Keystone keystone)

Parameters:
Return type:

osg.Camera

:assignStereoCamera(osg.DisplaySettings ds, osg.GraphicsContext gc, int x, int y, int width, int height, int buffer, double eyeScale)

Parameters:
Return type:

osg.Camera

:assignStereoOrKeystoneToCamera(osg.Camera camera, osg.DisplaySettings ds)

Parameters: