osgGA.CameraManipulator

class osgGA.CameraManipulator
Represents:c++ class
Wraps:osgGA::CameraManipulator
Bases:osgGA.GUIEventHandler

Methods:

:setByMatrix(osg.Matrix matrix)

Parameters:matrix (osg.Matrix) –
:setByInverseMatrix(osg.Matrix matrix)

Parameters:matrix (osg.Matrix) –
:getMatrix()

Return type:osg.Matrix
:getInverseMatrix()

Return type:osg.Matrix
:getFusionDistanceMode()

Return type:osgUtil.SceneView.FusionDistanceMode
:getFusionDistanceValue()

Return type:double
:setNode(osg.Node node)

Parameters:node (osg.Node) –
:getNode()

Return type:osg.Node
:setHomePosition(osg.Vec3 eye, osg.Vec3 center, osg.Vec3 up, bool autoComputeHomePosition)

Parameters:
:getHomePosition()

:home()

:home(double val)

Parameters:val (double) –
:computeHomePosition()

:setIntersectTraversalMask(unsigned mask)

Parameters:mask (unsigned) –
:getIntersectTraversalMask()

Return type:unsigned
:setAutoComputeHomePosition(bool flag)

Parameters:flag (bool) –
:getAutoComputeHomePosition()

Return type:bool