osgGA.CameraManipulator

class osgGA.CameraManipulator
Represents:

c++ class

Wraps:

osgGA::CameraManipulator

Bases:

osgGA.GUIEventHandler

Methods:

:setByMatrix(osg.Matrix matrix)

Parameters:

matrix (osg.Matrix) –

:setByInverseMatrix(osg.Matrix matrix)

Parameters:

matrix (osg.Matrix) –

:getMatrix()

Return type:

osg.Matrix

:getInverseMatrix()

Return type:

osg.Matrix

:getFusionDistanceMode()

Return type:

osgUtil.SceneView.FusionDistanceMode

:getFusionDistanceValue()

Return type:

double

:setNode(osg.Node node)

Parameters:

node (osg.Node) –

:getNode()

Return type:

osg.Node

:setHomePosition(osg.Vec3 eye, osg.Vec3 center, osg.Vec3 up, bool autoComputeHomePosition)

Parameters:
:getHomePosition()

:home()

:home(double val)

Parameters:

val (double) –

:computeHomePosition()

:setIntersectTraversalMask(unsigned mask)

Parameters:

mask (unsigned) –

:getIntersectTraversalMask()

Return type:

unsigned

:setAutoComputeHomePosition(bool flag)

Parameters:

flag (bool) –

:getAutoComputeHomePosition()

Return type:

bool