osgGA.CameraManipulator¶
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class
osgGA.CameraManipulator¶ Represents: c++ class Wraps: osgGA::CameraManipulator Bases: osgGA.GUIEventHandlerMethods:
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setByMatrix(osg.Matrix matrix)¶ -
Parameters: matrix ( osg.Matrix) –
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setByInverseMatrix(osg.Matrix matrix)¶ -
Parameters: matrix ( osg.Matrix) –
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getMatrix()¶ -
Return type: osg.Matrix
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getInverseMatrix()¶ -
Return type: osg.Matrix
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getFusionDistanceMode()¶ -
Return type: osgUtil.SceneView.FusionDistanceMode
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getFusionDistanceValue()¶ -
Return type: double
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setHomePosition(osg.Vec3 eye, osg.Vec3 center, osg.Vec3 up, bool autoComputeHomePosition)¶ -
Parameters:
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getHomePosition()¶
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home()¶
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home(double val) -
Parameters: val ( double) –
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computeHomePosition()¶
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setIntersectTraversalMask(unsigned mask)¶ -
Parameters: mask ( unsigned) –
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getIntersectTraversalMask()¶ -
Return type: unsigned
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setAutoComputeHomePosition(bool flag)¶ -
Parameters: flag ( bool) –
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getAutoComputeHomePosition()¶ -
Return type: bool
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