bt.DynamicsWorld¶
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class
bt.DynamicsWorld¶ Represents: c++ class Wraps: btDynamicsWorld Bases: bt.CollisionWorldMethods:
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stepSimulation(bt.Scalar timeStep, int maxSubSteps, bt.Scalar fixedTimeStep)¶ -
Parameters: Return type: int
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stepSimulation(bt.Scalar timeStep, int maxSubSteps) -
Parameters: - timeStep (
bt.Scalar) – - maxSubSteps (
int) –
Return type: int - timeStep (
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stepSimulation(bt.Scalar timeStep) -
Parameters: timeStep ( bt.Scalar) –Return type: int
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debugDrawWorld()¶
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addConstraint(bt.TypedConstraint constraint, bool disableCollisionsBetweenLinkedBodies)¶ -
Parameters: - constraint (
bt.TypedConstraint) – - disableCollisionsBetweenLinkedBodies (
bool) –
- constraint (
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addConstraint(bt.TypedConstraint constraint) -
Parameters: constraint ( bt.TypedConstraint) –
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removeConstraint(bt.TypedConstraint constraint)¶ -
Parameters: constraint ( bt.TypedConstraint) –
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setGravity(bt.Vector3 gravity)¶ -
Parameters: gravity ( bt.Vector3) –
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getGravity()¶ -
Return type: bt.Vector3
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synchronizeMotionStates()¶
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addRigidBody(bt.RigidBody body)¶ -
Parameters: body ( bt.RigidBody) –
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addRigidBody(bt.RigidBody body, int group, int mask) -
Parameters: - body (
bt.RigidBody) – - group (
int) – - mask (
int) –
- body (
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removeRigidBody(bt.RigidBody body)¶ -
Parameters: body ( bt.RigidBody) –
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setConstraintSolver(bt.ConstraintSolver solver)¶ -
Parameters: solver ( bt.ConstraintSolver) –
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getConstraintSolver()¶ -
Return type: bt.ConstraintSolver
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getNumConstraints()¶ -
Return type: int
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getConstraint(int index)¶ -
Parameters: index ( int) –Return type: bt.TypedConstraint
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clearForces()¶
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