EVosg.TextureShaderComponent¶
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class
EVosg.TextureShaderComponent¶ Represents: c++ class Wraps: EVosg::TextureShaderComponent Bases: osg.ShaderComponentConstructors:
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EVosg.TextureShaderComponent()¶
Methods:
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setTextureUnitState(EVosg.TextureUnitState tus)¶ -
Parameters: tus ( EVosg.TextureUnitState) –
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textureUnitState()¶ -
Return type: EVosg.TextureUnitState
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getTextureUnitState()¶ -
Return type: EVosg.TextureUnitState
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compare(EVosg.TextureShaderComponent other)¶ -
Parameters: other ( EVosg.TextureShaderComponent) –Return type: bool
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