EVosg.TextureShaderComponent

class EVosg.TextureShaderComponent
Represents:

c++ class

Wraps:

EVosg::TextureShaderComponent

Bases:

osg.ShaderComponent

Constructors:

EVosg.TextureShaderComponent()

Methods:

:setTextureUnitState(EVosg.TextureUnitState tus)

Parameters:

tus (EVosg.TextureUnitState) –

:textureUnitState()

Return type:

EVosg.TextureUnitState

:getTextureUnitState()

Return type:

EVosg.TextureUnitState

:compare(EVosg.TextureShaderComponent other)

Parameters:

other (EVosg.TextureShaderComponent) –

Return type:

bool