EVosg.TextureUnitState¶
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class
EVosg.TextureUnitState¶ Represents: c++ class Wraps: EVosg::TextureUnitState Bases: osg.ObjectConstructors:
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EVosg.TextureUnitState()¶
Methods:
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:
getTexture()¶ -
Return type: osg.Texture
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setTexture(osg.Texture tex)¶ -
Parameters: tex ( osg.Texture) –
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:
getUnit()¶ -
Return type: int
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setUnit(int unit)¶ -
Parameters: unit ( int) –
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getType()¶ -
Return type: int
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setType(int type)¶ -
Parameters: type ( int) –
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getLayer()¶ -
Return type: int
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setLayer(int layer)¶ -
Parameters: layer ( int) –
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getBlendMode()¶ -
Return type: int
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setBlendMode(int blendMode)¶ -
Parameters: blendMode ( int) –
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getAlpha()¶ -
Return type: double
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setAlpha(double alpha)¶ -
Parameters: alpha ( double) –
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getIsMap()¶ -
Return type: bool
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setIsMap(bool isMap)¶ -
Parameters: isMap ( bool) –
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getIsMask()¶ -
Return type: bool
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setIsMask(bool isMask)¶ -
Parameters: isMask ( bool) –
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getTexMat()¶ -
Return type: osg.TexMat
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setTexMat(osg.TexMat texMat)¶ -
Parameters: texMat ( osg.TexMat) –
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getTexCoordArrayIndex()¶ -
Return type: osg.TexMat
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setTexCoordArrayIndex(unsigned arrayIndex)¶ -
Parameters: arrayIndex ( unsigned) –
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