osg.VertexArrayState¶
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class
osg.VertexArrayState¶ Represents: c++ class Wraps: osg::VertexArrayState Bases: osg.ReferencedConstructors:
Methods:
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setCurrentVertexBufferObject(osg.GLBufferObject vbo)¶ -
Parameters: vbo ( osg.GLBufferObject) –
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bindVertexBufferObject(osg.GLBufferObject vbo)¶ -
Parameters: vbo ( osg.GLBufferObject) –
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unbindVertexBufferObject()¶
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setCurrentElementBufferObject(osg.GLBufferObject vbo)¶ -
Parameters: vbo ( osg.GLBufferObject) –
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bindElementBufferObject(osg.GLBufferObject vbo)¶ -
Parameters: vbo ( osg.GLBufferObject) –
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unbindElementBufferObject()¶
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resetBufferObjectPointers()¶
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generateVertexArrayObject()¶
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deleteVertexArrayObject()¶
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getVertexArrayObject()¶ -
Return type: unsigned
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setRequiresSetArrays(bool flag)¶ -
Parameters: flag ( bool) –
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getRequiresSetArrays()¶ -
Return type: bool
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dirty()¶
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release()¶
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