osg.VertexArrayState

class osg.VertexArrayState
Represents:

c++ class

Wraps:

osg::VertexArrayState

Bases:

osg.Referenced

Constructors:

osg.VertexArrayState(osg.State state)

Parameters:

state (osg.State) –

Methods:

:setCurrentVertexBufferObject(osg.GLBufferObject vbo)

Parameters:

vbo (osg.GLBufferObject) –

:bindVertexBufferObject(osg.GLBufferObject vbo)

Parameters:

vbo (osg.GLBufferObject) –

:unbindVertexBufferObject()

:setCurrentElementBufferObject(osg.GLBufferObject vbo)

Parameters:

vbo (osg.GLBufferObject) –

:bindElementBufferObject(osg.GLBufferObject vbo)

Parameters:

vbo (osg.GLBufferObject) –

:unbindElementBufferObject()

:resetBufferObjectPointers()

:generateVertexArrayObject()

:deleteVertexArrayObject()

:getVertexArrayObject()

Return type:

unsigned

:setRequiresSetArrays(bool flag)

Parameters:

flag (bool) –

:getRequiresSetArrays()

Return type:

bool

:dirty()

:release()