osg.FrameBufferObject¶
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class
osg.FrameBufferObject¶ Represents: c++ class Wraps: osg::FrameBufferObject Bases: osg.StateAttributeConstructors:
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osg.FrameBufferObject()¶
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osg.FrameBufferObject(osg.FrameBufferObject copy, osg.CopyOp copyop) -
Parameters: - copy (
osg.FrameBufferObject) – - copyop (
osg.CopyOp) –
- copy (
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osg.FrameBufferObject(osg.FrameBufferObject copy) -
Parameters: copy ( osg.FrameBufferObject) –
Methods:
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setAttachment(osg.Camera.BufferComponent attachment_point, osg.FrameBufferAttachment attachment)¶ -
Parameters: - attachment_point (
osg.Camera.BufferComponent) – - attachment (
osg.FrameBufferAttachment) –
- attachment_point (
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getAttachment(osg.Camera.BufferComponent attachment_point)¶ -
Parameters: attachment_point ( osg.Camera.BufferComponent) –Return type: osg.FrameBufferAttachment
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hasAttachment(osg.Camera.BufferComponent attachment_point)¶ -
Parameters: attachment_point ( osg.Camera.BufferComponent) –Return type: bool
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hasMultipleRenderingTargets()¶ -
Return type: bool
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isMultisample()¶ -
Return type: bool
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getHandle(unsigned contextID)¶ -
Parameters: contextID ( unsigned) –Return type: unsigned
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apply(osg.State state, osg.FrameBufferObject.BindTarget target)¶ -
Parameters: - state (
osg.State) – - target (
osg.FrameBufferObject.BindTarget) –
- state (
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apply(osg.State state) -
Parameters: state ( osg.State) –
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