osg.FrameBufferAttachment¶
-
class
osg.FrameBufferAttachment¶ Represents: c++ class Wraps: osg::FrameBufferAttachment Constructors:
-
osg.FrameBufferAttachment()¶
-
osg.FrameBufferAttachment(osg.FrameBufferAttachment copy) -
Parameters: copy ( osg.FrameBufferAttachment) –
-
osg.FrameBufferAttachment(osg.RenderBuffer target) -
Parameters: target ( osg.RenderBuffer) –
-
osg.FrameBufferAttachment(osg.Texture1D target, unsigned level) -
Parameters: - target (
osg.Texture1D) – - level (
unsigned) –
- target (
-
osg.FrameBufferAttachment(osg.Texture1D target) -
Parameters: target ( osg.Texture1D) –
-
osg.FrameBufferAttachment(osg.Texture2D target, unsigned level) -
Parameters: - target (
osg.Texture2D) – - level (
unsigned) –
- target (
-
osg.FrameBufferAttachment(osg.Texture2D target) -
Parameters: target ( osg.Texture2D) –
-
osg.FrameBufferAttachment(osg.Texture2DMultisample target, unsigned level) -
Parameters: - target (
osg.Texture2DMultisample) – - level (
unsigned) –
- target (
-
osg.FrameBufferAttachment(osg.Texture2DMultisample target) -
Parameters: target ( osg.Texture2DMultisample) –
-
osg.FrameBufferAttachment(osg.Texture3D target, unsigned zoffset, unsigned level) -
Parameters: - target (
osg.Texture3D) – - zoffset (
unsigned) – - level (
unsigned) –
- target (
-
osg.FrameBufferAttachment(osg.Texture3D target, unsigned zoffset) -
Parameters: - target (
osg.Texture3D) – - zoffset (
unsigned) –
- target (
-
osg.FrameBufferAttachment(osg.Texture2DArray target, unsigned layer, unsigned level, unsigned numViews) -
Parameters: - target (
osg.Texture2DArray) – - layer (
unsigned) – - level (
unsigned) – - numViews (
unsigned) –
- target (
-
osg.FrameBufferAttachment(osg.Texture2DArray target, unsigned layer, unsigned level) -
Parameters: - target (
osg.Texture2DArray) – - layer (
unsigned) – - level (
unsigned) –
- target (
-
osg.FrameBufferAttachment(osg.Texture2DArray target, unsigned layer) -
Parameters: - target (
osg.Texture2DArray) – - layer (
unsigned) –
- target (
-
osg.FrameBufferAttachment(osg.TextureCubeMap target, unsigned face, unsigned level) -
Parameters: - target (
osg.TextureCubeMap) – - face (
unsigned) – - level (
unsigned) –
- target (
-
osg.FrameBufferAttachment(osg.TextureCubeMap target, unsigned face) -
Parameters: - target (
osg.TextureCubeMap) – - face (
unsigned) –
- target (
-
osg.FrameBufferAttachment(osg.TextureRectangle target) -
Parameters: target ( osg.TextureRectangle) –
-
osg.FrameBufferAttachment(osg.Camera.Attachment attachment) -
Parameters: attachment ( osg.Camera.Attachment) –
Methods:
-
:
isMultisample()¶ -
Return type: bool
-
:
createRequiredTexturesAndApplyGenerateMipMap(osg.State state, osg.GLExtensions ext)¶ -
Parameters: - state (
osg.State) – - ext (
osg.GLExtensions) –
- state (
-
:
attach(osg.State state, GLenum.Value target, GLenum.Value attachment_point, osg.GLExtensions ext)¶ -
Parameters: - state (
osg.State) – - target (
GLenum.Value) – - attachment_point (
GLenum.Value) – - ext (
osg.GLExtensions) –
- state (
-
:
compare(osg.FrameBufferAttachment fa)¶ -
Parameters: fa ( osg.FrameBufferAttachment) –Return type: int
-
:
getRenderBuffer()¶ -
Return type: osg.RenderBuffer
-
:
getTexture()¶ -
Return type: osg.Texture
-
:
getCubeMapFace()¶ -
Return type: unsigned
-
:
getTextureLevel()¶ -
Return type: unsigned
-
:
getTexture3DZOffset()¶ -
Return type: unsigned
-
:
getTextureArrayLayer()¶ -
Return type: unsigned
-
:
resizeGLObjectBuffers(unsigned maxSize)¶ -
Parameters: maxSize ( unsigned) –
-
:
releaseGLObjects()
-