GLenum.Value¶
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class
GLenum.Value¶ Represents: c++ enumeration Wraps: int Constructors:
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GLenum.Value(int aValue)¶ -
Parameters: aValue ( int) –
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GL_FALSE¶
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GL_TRUE¶
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GL_BYTE¶
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GL_UNSIGNED_BYTE¶
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GL_SHORT¶
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GL_UNSIGNED_SHORT¶
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GL_INT¶
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GL_UNSIGNED_INT¶
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GL_FLOAT¶
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GL_DOUBLE¶
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GL_POINTS¶
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GL_LINES¶
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GL_LINE_LOOP¶
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GL_LINE_STRIP¶
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GL_TRIANGLES¶
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GL_TRIANGLE_STRIP¶
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GL_TRIANGLE_FAN¶
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GL_QUADS¶
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GL_QUAD_STRIP¶
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GL_POLYGON¶
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GL_TEXTURE¶
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GL_POINT_SMOOTH¶
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GL_LINE_WIDTH¶
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GL_ALIASED_LINE_WIDTH_RANGE¶
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GL_POINT¶
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GL_LINE¶
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GL_FILL¶
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GL_CW¶
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GL_CCW¶
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GL_FRONT¶
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GL_BACK¶
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GL_CULL_FACE¶
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GL_CULL_FACE_MODE¶
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GL_FRONT_FACE¶
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GL_POLYGON_OFFSET_FACTOR¶
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GL_POLYGON_OFFSET_UNITS¶
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GL_POLYGON_OFFSET_POINT¶
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GL_POLYGON_OFFSET_LINE¶
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GL_POLYGON_OFFSET_FILL¶
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GL_NEVER¶
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GL_LESS¶
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GL_EQUAL¶
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GL_LEQUAL¶
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GL_GREATER¶
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GL_NOTEQUAL¶
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GL_GEQUAL¶
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GL_ALWAYS¶
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GL_DEPTH_TEST¶
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GL_DEPTH_CLEAR_VALUE¶
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GL_DEPTH_FUNC¶
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GL_DEPTH_RANGE¶
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GL_DEPTH_WRITEMASK¶
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GL_DEPTH_COMPONENT¶
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GL_LIGHTING¶
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GL_LIGHT0¶
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GL_LIGHT1¶
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GL_LIGHT2¶
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GL_LIGHT3¶
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GL_LIGHT4¶
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GL_LIGHT5¶
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GL_LIGHT6¶
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GL_LIGHT7¶
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GL_AMBIENT¶
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GL_DIFFUSE¶
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GL_SPECULAR¶
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GL_EMISSION¶
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GL_AMBIENT_AND_DIFFUSE¶
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GL_FRONT_AND_BACK¶
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GL_FLAT¶
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GL_SMOOTH¶
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GL_COLOR_MATERIAL¶
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GL_NORMALIZE¶
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GL_CLIP_PLANE0¶
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GL_CLIP_PLANE1¶
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GL_CLIP_PLANE2¶
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GL_CLIP_PLANE3¶
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GL_CLIP_PLANE4¶
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GL_CLIP_PLANE5¶
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GL_ADD¶
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GL_ALPHA_TEST¶
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GL_BLEND¶
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GL_ZERO¶
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GL_ONE¶
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GL_SRC_COLOR¶
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GL_ONE_MINUS_SRC_COLOR¶
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GL_SRC_ALPHA¶
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GL_ONE_MINUS_SRC_ALPHA¶
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GL_DST_ALPHA¶
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GL_ONE_MINUS_DST_ALPHA¶
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GL_DST_COLOR¶
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GL_ONE_MINUS_DST_COLOR¶
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GL_SRC_ALPHA_SATURATE¶
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GL_FOG¶
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GL_LINEAR¶
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GL_EXP¶
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GL_EXP2¶
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GL_LOGIC_OP¶
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GL_COLOR_LOGIC_OP¶
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GL_CLEAR¶
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GL_SET¶
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GL_COPY¶
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GL_COPY_INVERTED¶
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GL_NOOP¶
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GL_INVERT¶
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GL_AND¶
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GL_NAND¶
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GL_OR¶
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GL_NOR¶
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GL_XOR¶
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GL_EQUIV¶
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GL_AND_REVERSE¶
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GL_AND_INVERTED¶
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GL_OR_REVERSE¶
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GL_OR_INVERTED¶
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GL_STENCIL_TEST¶
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GL_STENCIL_CLEAR_VALUE¶
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GL_STENCIL_FUNC¶
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GL_STENCIL_VALUE_MASK¶
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GL_STENCIL_FAIL¶
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GL_STENCIL_PASS_DEPTH_FAIL¶
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GL_STENCIL_PASS_DEPTH_PASS¶
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GL_STENCIL_REF¶
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GL_STENCIL_WRITEMASK¶
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GL_STENCIL_INDEX¶
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GL_KEEP¶
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GL_REPLACE¶
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GL_INCR¶
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GL_DECR¶
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GL_NONE¶
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GL_FRONT_LEFT¶
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GL_FRONT_RIGHT¶
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GL_BACK_LEFT¶
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GL_BACK_RIGHT¶
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GL_COLOR_INDEX¶
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GL_RED¶
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GL_GREEN¶
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GL_BLUE¶
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GL_ALPHA¶
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GL_LUMINANCE¶
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GL_LUMINANCE_ALPHA¶
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GL_SUBPIXEL_BITS¶
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GL_BITMAP¶
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GL_DITHER¶
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GL_RGBA¶
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GL_RGB¶
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GL_RG¶
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GL_MAX_TEXTURE_SIZE¶
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GL_MAX_VIEWPORT_DIMS¶
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GL_COLOR_CLEAR_VALUE¶
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GL_COLOR_WRITEMASK¶
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GL_VIEWPORT¶
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GL_POINT_SMOOTH_HINT¶
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GL_FOG_HINT¶
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GL_DONT_CARE¶
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GL_FASTEST¶
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GL_NICEST¶
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GL_VERTEX_PROGRAM_POINT_SIZE¶
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GL_SCISSOR_BOX¶
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GL_SCISSOR_TEST¶
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GL_PACK_ALIGNMENT¶
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GL_PACK_ROW_LENGTH¶
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GL_UNPACK_ALIGNMENT¶
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GL_TEXTURE_1D¶
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GL_TEXTURE_2D¶
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GL_TEXTURE_RECTANGLE¶
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GL_TEXTURE_WRAP_S¶
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GL_TEXTURE_WRAP_T¶
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GL_TEXTURE_MAG_FILTER¶
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GL_TEXTURE_MIN_FILTER¶
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GL_TEXTURE_GEN_S¶
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GL_TEXTURE_GEN_T¶
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GL_NEAREST_MIPMAP_NEAREST¶
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GL_NEAREST_MIPMAP_LINEAR¶
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GL_LINEAR_MIPMAP_NEAREST¶
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GL_LINEAR_MIPMAP_LINEAR¶
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GL_OBJECT_LINEAR¶
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GL_EYE_LINEAR¶
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GL_SPHERE_MAP¶
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GL_DECAL¶
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GL_MODULATE¶
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GL_NEAREST¶
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GL_REPEAT¶
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GL_CLAMP¶
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GL_TEXTURE_GEN_R¶
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GL_TEXTURE_GEN_Q¶
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GL_VENDOR¶
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GL_RENDERER¶
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GL_VERSION¶
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GL_EXTENSIONS¶
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GL_NO_ERROR¶
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GL_INVALID_ENUM¶
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GL_INVALID_VALUE¶
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GL_INVALID_OPERATION¶
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GL_OUT_OF_MEMORY¶
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GL_DEPTH_BUFFER_BIT¶
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GL_STENCIL_BUFFER_BIT¶
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GL_COLOR_BUFFER_BIT¶
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GL_TEXTURE_BINDING_2D¶
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GL_LUMINANCE4¶
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GL_LUMINANCE8¶
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GL_LUMINANCE12¶
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GL_LUMINANCE16¶
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GL_LUMINANCE4_ALPHA4¶
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GL_LUMINANCE6_ALPHA2¶
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GL_LUMINANCE8_ALPHA8¶
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GL_LUMINANCE12_ALPHA4¶
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GL_LUMINANCE12_ALPHA12¶
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GL_LUMINANCE16_ALPHA16¶
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GL_INTENSITY¶
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GL_INTENSITY4¶
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GL_INTENSITY8¶
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GL_INTENSITY12¶
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GL_INTENSITY16¶
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GL_R3_G3_B2¶
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GL_RGB4¶
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GL_RGB5¶
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GL_RGB8¶
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GL_RGB10¶
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GL_RGB12¶
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GL_RGB16¶
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GL_RGBA2¶
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GL_RGBA4¶
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GL_RGB5_A1¶
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GL_RGBA8¶
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GL_RGB10_A2¶
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GL_RGBA12¶
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GL_RGBA16¶
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