EVosgShadow.MinimalBypassShadowMap

class EVosgShadow.MinimalBypassShadowMap
Represents:

c++ class

Wraps:

EVosgShadow::MinimalBypassShadowMap

Bases:

osgShadow.MinimalShadowMap

Constructors:

EVosgShadow.MinimalBypassShadowMap(EVosgShadow.MinimalBypassShadowMap.Technique aTechnique, int aSamples, int aBlurRadius)

Parameters:
EVosgShadow.MinimalBypassShadowMap(EVosgShadow.MinimalBypassShadowMap.Technique aTechnique, int aSamples)

Parameters:
EVosgShadow.MinimalBypassShadowMap(EVosgShadow.MinimalBypassShadowMap.Technique aTechnique)

Parameters:

aTechnique (EVosgShadow.MinimalBypassShadowMap.Technique) –

EVosgShadow.MinimalBypassShadowMap()

Methods:

:setShadowTextureUnit(unsigned unit)

Parameters:

unit (unsigned) –

:getShadowTextureUnit()

Return type:

unsigned