EVosgGA.TerrainManipulator¶
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class
EVosgGA.TerrainManipulator¶ Represents: c++ class Wraps: EVosgGA::TerrainManipulator Bases: osgGA.OrbitManipulatorConstructors:
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EVosgGA.TerrainManipulator()¶
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EVosgGA.TerrainManipulator(int flags) -
Parameters: flags ( int) –
Methods:
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setHandleCb(luafunction__ cb)¶ -
Parameters: cb ( luafunction) –
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setTerrain(osg.NodePath aNodePath)¶ -
Parameters: aNodePath ( osg.NodePath) –
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setMovementShortcut(EVosgGA.TerrainManipulator.KeyShortcut aShortcut)¶ -
Parameters: aShortcut ( EVosgGA.TerrainManipulator.KeyShortcut) –
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setRotationShortcut(EVosgGA.TerrainManipulator.KeyShortcut aShortcut)¶ -
Parameters: aShortcut ( EVosgGA.TerrainManipulator.KeyShortcut) –
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setDefaultShortcuts()¶
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