EVosg.TextureUnitState

class EVosg.TextureUnitState
Represents:c++ class
Wraps:EVosg::TextureUnitState
Bases:osg.Object

Constructors:

EVosg.TextureUnitState()

Methods:

:getTexture()

Return type:osg.Texture
:setTexture(osg.Texture tex)

Parameters:tex (osg.Texture) –
:getUnit()

Return type:int
:setUnit(int unit)

Parameters:unit (int) –
:getType()

Return type:int
:setType(int type)

Parameters:type (int) –
:getLayer()

Return type:int
:setLayer(int layer)

Parameters:layer (int) –
:getBlendMode()

Return type:int
:setBlendMode(int blendMode)

Parameters:blendMode (int) –
:getAlpha()

Return type:double
:setAlpha(double alpha)

Parameters:alpha (double) –
:getIsMap()

Return type:bool
:setIsMap(bool isMap)

Parameters:isMap (bool) –
:getIsMask()

Return type:bool
:setIsMask(bool isMask)

Parameters:isMask (bool) –
:getTexMat()

Return type:osg.TexMat
:setTexMat(osg.TexMat texMat)

Parameters:texMat (osg.TexMat) –
:getTexCoordArrayIndex()

Return type:osg.TexMat
:setTexCoordArrayIndex(unsigned arrayIndex)

Parameters:arrayIndex (unsigned) –