EVosg.TextureUnitState

class EVosg.TextureUnitState
Represents:

c++ class

Wraps:

EVosg::TextureUnitState

Bases:

osg.Object

Constructors:

EVosg.TextureUnitState()

Methods:

:getTexture()

Return type:

osg.Texture

:setTexture(osg.Texture tex)

Parameters:

tex (osg.Texture) –

:getUnit()

Return type:

int

:setUnit(int unit)

Parameters:

unit (int) –

:getType()

Return type:

int

:setType(int type)

Parameters:

type (int) –

:getLayer()

Return type:

int

:setLayer(int layer)

Parameters:

layer (int) –

:getBlendMode()

Return type:

int

:setBlendMode(int blendMode)

Parameters:

blendMode (int) –

:getAlpha()

Return type:

double

:setAlpha(double alpha)

Parameters:

alpha (double) –

:getIsMap()

Return type:

bool

:setIsMap(bool isMap)

Parameters:

isMap (bool) –

:getIsMask()

Return type:

bool

:setIsMask(bool isMask)

Parameters:

isMask (bool) –

:getTexMat()

Return type:

osg.TexMat

:setTexMat(osg.TexMat texMat)

Parameters:

texMat (osg.TexMat) –

:getTexCoordArrayIndex()

Return type:

osg.TexMat

:setTexCoordArrayIndex(unsigned arrayIndex)

Parameters:

arrayIndex (unsigned) –